Document Type : Original Article

Authors

1 Faculty of Management and Economics/ Islamic Azad university

2 School of Rehabilitation Sciences. Iran University of Medical Sciences

3 School of Management and Economics Islamic Azad University - Science and Research Branch

4 Media Management Group; School of Management and Economics;Islamic Azad University, Science and Research Branch, Tehran

5 Media Management Group School of Management and Economics; Islamic Azad University, Science and Research Branch, Tehran

Abstract

Socratic Questioning is a systematic questioning that can be used to explore complex ideas, multiple goals, reach the truth of things, solve problems, identify assumptions, analyze concepts and specify what we know and what we do not know. The distinction between Socratic questioning and ordinary questioning is that Socratic questioning is methodical, systematic and deep and is also focused on the underlying concepts, principles, theories, topics, and problems. In digital game designing, children and adolescents can be trained the process of reasoning and evaluating thoughts of other people and how to think through the use of Socratic questioning and critical thinking tools, and exploration. In this study, due to the topic, a researcher-made questionnaire is made by data using a quantitative method, , and a questionnaire based on grounded theory or grounded theory of coding and coding of interviews. The statistical society is consisted of children and adolescents aged 10 to 12 years and 12 to 14 years old. The researcher interviewed and distributed a questionnaire and analyzed their critical behavior in the digital game of Clash of Clans and also in the next section of this paper, the results of deep interviews with university professors have been explored. Thus, in the paper, we concluded that in digital games, it is necessary to pay attention to critical thinking components in order to develop children's and adolescent questioning ability to solve problems and make decisions.

Keywords

 
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