Document Type : Original Article

Authors

Abstract

This study argues how video games induct fear in players. Authors’ aim is inquiry about four prominent horror video games include “Amnesia: The Dark Descent”, “F.E.A.R 2: Project Origin”, “Dead Space” and “Silent Hill: Homecoming”. Taking into account the essence of digital games (a type of interactive media). In this article two qualitative methods were used to approach research’s aim, namely; “participant observation” and “thematic analysis”. The article extracts and makes inference sense of fear model from the video games based on analysis of three main themes includes “Environmental Characteristics”, “Enemy/Monster” and “Main character/Protagonist”. The model includes 13 frightening categories which were summarized in 3 essential factors namely;  “limitation”, “violence” and “unfamiliarity”.

Keywords

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