Document Type : Original Article

Abstract

Computer games semiotically convey symbols which show the discourse and ideological relations of their producers and the others. The game named CALL of DUTY is one of those computer games which convey such ideological signs that can be narrated from postcolonial prospect, the Symbols of the despotism of western imperialism and America toward third world and especially Middle East. this article within the traditional of cultural studies and with emphasize on postcolonial thinkers like, Edward Saeed and other semiotic theories with emphasize on John Fisks has been written. These two critical traditions will guide us to understand the ideological and historical symbols of the game as postcolonial production.
The analysis of the texts in this article has been done by applying the semiotic techniques. By using the Fisk’s approach and demystification of the existing codes and with referring to the relationship between social, ideological and technical codes in representation of Middle East and formation of terrorism, this game seems to be more than a mere game and can be studied as a social phenomenon with discursive and ideological aspects.
The results shows that the existence of different steps, scenes, texts, using of vocal effects, transfigures, lighting, and etc, in narration of strategic and interactive of East/Middle East has been able to step up from a play to a text with postcolonial characters.

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