Document Type : Original Article
Authors
1 ph.d student-dehaghan university
2 sociology azad islamic mobarake isfahan, iran
3 the university of isfahan
Abstract
Given that today's computer games cover a wide range of adolescent leisure culture and have a lot of behavioral effects, In this paper the role of subculture of computer games in the behavioral affairs of adolescents in Isfahan city has been studied based on theories such as community-friendly theory,social link and personality,performer,play list theory.Also to achieve this end,from among 127817 ,teenagers12-18 years old person across six educational regions of isfahan a sample of 666 was selected by using quota sampling metod. Of course with consideration of some additional questionnaires for non-return questionnaires at last seven hundred questionnaires were distributed among respondents.The data gathering tool, was researcher made questionnaire with five point likert spectrum.Also the research questions were about demographic characteristics of respondents and other variabels.The data was analayzed at both descriptive and inferential statistical techniques and used of some tests such as pearson, Analysis of variance and regression for investigation about relationship between variables.The findings showed that there are significant correlation between prosocial behaviours(family reaction, social being responsible and altruism rate)variables with type of computer games.Other results showed that different age groups had difference about prosocial behavior just for altruistic behaviors. There were no three age groups in the other components of community-friendly behaviors among adolescents. Therefore according to the findings the results indicated that The more use of game types in particular driving and shooting games (with a correlation coefficient of 540.0 and 565/0) among adolescents their community-friendly behaviors are reduced.
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